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== Effects == | == Effects == | ||
Effects are what happens after you activate a . To program an Effect, place it in your room, double click on it and set it up! You will always need to stack a Trigger with the Effect to make it work.<br> | Effects are what happens after you activate a . To program an Effect, place it in your room, double click on it and set it up! You will always need to stack a Trigger with the Effect to make it work.<br> | ||
Revision as of 19:25, 2 January 2015
Wired was released into the Habbo catalogue in late October 2011, since then it has revolutionized the way Habbo works with new ways to host events,
play mazes and even as small as walking through a door! Since then the popularity of Wired has grown dramatically with more and more ways on combining wired to do amazing things around the Hotel. Wired is split into 4 categories: Triggers, Effects, Conditions and Add-on's. Wired is available throughout the year in the Shop and has it's own special category, when Wired was released some new "add-ons" were released too, these included things like floor switches, coloured tiles and glow-balls!
Triggers
Triggers let you define what needs to happen for an Effect to take place. To program a Trigger, place it in a room, double click on air and set it up! You need to stack an Effect with the Trigger to make it work.
Name | Descripition | Price | Image |
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WIRED Trigger: Score Is Achieved | Effects are triggered when a team has achieved X points in a game. | 5 credit(s) | ![]() |
WIRED Trigger: Game Ends | Effects are triggered when a team has achieved X points in a game. | 5 credit(s) | ![]() |
WIRED Trigger: Game Starts | Effects are triggered when a game starts in the room. | 5 credit(s) | ![]() |
WIRED Trigger: Repeat Effect | Effects are triggered every x seconds. | 6 credit(s) | ![]() |
WIRED Trigger: At Set Time | Effects are triggered at a given time after the timer is reset. | 6 credit(s) | |
WIRED Trigger: Furni State Is Changed | Effects are triggered when the state of a Furni is changed by double clicking it. | 4 credit(s) | ![]() |
WIRED Trigger: User Enters Room | Effects are triggered when a user enters the room | 5 credit(s) | ![]() |
WIRED Trigger: User Says Keyword | Effects are triggered when a user says a certain word or phrase. | 4 credit(s) | |
WIRED Trigger: User Walks Off Furni | Effects are triggered when an avatar walks off a furni. | 4 credit(s) | ![]() |
WIRED Trigger: User Walks On Furn | Effects are triggered when an avatar walks off a furni. | 4 credit(s) | ![]() |
WIRED Trigger: Collision |
Effects are triggered when there a user stuff collision detected by one of the move effects (move furni to direction, move furni towards/away from nearest user). | 7 credit (s) | ![]() |
WIRED Trigger: Periodically Long | Longer games! Effects are triggered each time has elapsed. Like Trigger Periodically but longer! | 7 credit (s) | ![]() |
Effects
Effects are what happens after you activate a . To program an Effect, place it in your room, double click on it and set it up! You will always need to stack a Trigger with the Effect to make it work.
Conditions
Conditions are specific things that need to be done before a Trigger will work. If you want to use a condition, you will need to stack it with a Trigger and Effect.
Name: WIRED Condition: Has Furni On Description: Triggering is allowed if one of the chosen Furni has another Furni on it. The Furni on top can then be acted upon with Effects. Price: 5 credit(s) |
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Name: WIRED Condition: Less Than x Secs Elapsed Since Timer Reset Description: Triggering is allowed if less than x seconds have elapsed since timer reset. Price: 5 credit(s) |
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Name: WIRED Condition: More Than x Secs Elapsed Since Timer Reset Description: Triggering is allowed if less than x seconds have elapsed since timer reset. Price: 5 credit(s) |
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Name: WIRED Condition: Furni has users Description: Triggering is allowed if all the selected Furni have users on them. Price: 5 credit(s) |
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Name: WIRED Condition: Furni States And Positions Match Description: Triggering is allowed if the states and positions of the selected Furni match. 'Price: 5 credit(s) |
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Name: WIRED Condition: Triggering User Is On Furni Description: Triggering is allowed if the triggering user is on one of the selected Furni. Price: 5 credit(s) |
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Name: WIRED Condition: Group Member Description: Condition passes when this is a group room and the avatar is a member of that group. Price: 5 credit(s) |
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Name: WIRED Condition: User Is In Team x Description: Triggering is allowed if the triggering user belongs to the selected team. Price: 5 credit(s) |
Add-Ons
Use these simple Furni to bring extra spice to your Wired room. These are basic Furni, so you will still need Triggers, Effects and Conditions to make them work!
Name: WIRED Add-on: Random Effect Description: Only one effect in this stack is triggered at a time. Price: 5 credit(s) |
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Name: WIRED Add-on: Unseen Effect Description: Only one previously unused Effect in this stack is triggered at a time. Price: 5 credit(s) |
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Name: Wall Of Flame Description: Acts as a fiery divider. Price: 5 credit(s) |
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Name: Hidden Pyramid Description: Hides in the ground and periodically rises, acting as a divider. Price: 3 credit(s) |
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Name: Color Wheel Description: Which color now?. 'Price: 5 credit(s) |
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Name: Color Tile Description: Changes color. Price: 2 credit(s) |
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Name: Glowball Description: Glowball rises and lights up. Price: 3 credit(s) |
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Name: Arrow Plate Description: This way or that way?. Price: 2 credit(s) |
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Name: Floor Switch 1 Description: Two states- Switch can be turned on/off. Can only be operated from an adjacent tile. Price: 2 credit(s) |
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Name: Floor Switch 2 Description: Switch has four different states. Can only be operated from an adjacent tile. 'Price: 3 credit(s) |
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Name: Glass Door Description: When effect is triggered Glass Door goes up or down. Price: 3 credit(s) |
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Name: Pressure Plate Description: What does this plate do?. Price: 2 credit(s) |
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Name: Ring Plate Description: Can be placed down and lights up. Price: 2 credit(s) |
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Name: Floor Wiring Description: Wires that can be laid down in a room. Price: 1 credit(s) |
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Name: Three Way Wires Description: Wires that can be laid down in a room. Price: 1 credit(s) |
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Name: Wire Corner Description: Wires that can be laid down in a room. Price: 1 credit(s) |