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== Effects ==
== Effects ==
Effects are what happens after you activate a . To program an Effect, place it in your room, double click on it and set it up! You will always need to stack a Trigger with the Effect to make it work.<br>  
Effects are what happens after you activate a . To program an Effect, place it in your room, double click on it and set it up! You will always need to stack a Trigger with the Effect to make it work.<br>  



Revision as of 19:25, 2 January 2015

Wired was released into the Habbo catalogue in late October 2011, since then it has revolutionized the way Habbo works with new ways to host events,

File:Wired.gif
Wired Furniture

play mazes and even as small as walking through a door! Since then the popularity of Wired has grown dramatically with more and more ways on combining wired to do amazing things around the Hotel. Wired is split into 4 categories: Triggers, Effects, Conditions and Add-on's. Wired is available throughout the year in the Shop and has it's own special category, when Wired was released some new "add-ons" were released too, these included things like floor switches, coloured tiles and glow-balls!

Triggers

Triggers let you define what needs to happen for an Effect to take place. To program a Trigger, place it in a room, double click on air and set it up! You need to stack an Effect with the Trigger to make it work.

Name Descripition Price Image
WIRED Trigger: Score Is Achieved Effects are triggered when a team has achieved X points in a game. 5 credit(s)
WIRED Trigger: Game Ends Effects are triggered when a team has achieved X points in a game. 5 credit(s)
WIRED Trigger: Game Starts Effects are triggered when a game starts in the room. 5 credit(s)
1307702958 Wired Trigger Game Starts.png
1307702958 Wired Trigger Game Starts.png
WIRED Trigger: Repeat Effect Effects are triggered every x seconds. 6 credit(s)
1307703064 Wired Trigger Repeat Effect.png
1307703064 Wired Trigger Repeat Effect.png
WIRED Trigger: At Set Time Effects are triggered at a given time after the timer is reset. 6 credit(s)

WIRED Trigger: Furni State Is Changed Effects are triggered when the state of a Furni is changed by double clicking it. 4 credit(s)
WIRED Trigger: User Enters Room Effects are triggered when a user enters the room 5 credit(s)
WIRED Trigger: User Says Keyword Effects are triggered when a user says a certain word or phrase. 4 credit(s)
1308685325 Wired Trigger User Says Key Word.png
1308685325 Wired Trigger User Says Key Word.png
WIRED Trigger: User Walks Off Furni Effects are triggered when an avatar walks off a furni. 4 credit(s)
WIRED Trigger: User Walks On Furn Effects are triggered when an avatar walks off a furni. 4 credit(s)
WIRED Trigger:
Collision
Effects are triggered when there a user stuff collision detected by one of the move effects (move furni to direction, move furni towards/away from nearest user). 7 credit (s)
WIRED Trigger: Periodically Long Longer games! Effects are triggered each time has elapsed. Like Trigger Periodically but longer! 7 credit (s)



Effects

Effects are what happens after you activate a . To program an Effect, place it in your room, double click on it and set it up! You will always need to stack a Trigger with the Effect to make it work.

Name Descripition Price Image
WIRED Effect: Give Points This Effect gives the set amount of points to the team that triggers the Effect. You can also
choose how many times in a game the amount can be given.
10 credit(s)
1309795930 Wired Effect Give Points.png
1309795930 Wired Effect Give Points.png
WIRED Effect: Timer Reset This Effect resets triggers that use timers. 6 credit(s)
1309796051 Wired Effect Timer Resets.png
1309796051 Wired Effect Timer Resets.png
WIRED Effect: Move And Rotate Furni This effect moves and rotates the selected Furni 4 credit(s)
1309795985 Wired Effect Move And Rotate Furni.png
1309795985 Wired Effect Move And Rotate Furni.png
WIRED Effect: Teleport To Furni This Effect teleports the triggering user to a Furni. If you select more than one Furni, the user is randomly teleported to one of them. 6 credit(s)
1309796100 Wired Effect Teleport To Furni.png
1309796100 Wired Effect Teleport To Furni.png
WIRED Effect: Match Furni to Position & State This Effect returns the selected Furni to its set conditions. 8 credit(s)
1309796130 Wired Effect Match Furni to Position & State.png
1309796130 Wired Effect Match Furni to Position & State.png
WIRED Effect: Show Message This effect shows a secret message only to the triggering users. 4 credit(s)
1309796153 Wired Effect Show Message.png
1309796153 Wired Effect Show Message.png
WIRED Effect: Toggle Furni State This Effect changes the state of the chosen Furni as if the Furni has just been double clicked. 4 credit(s)
WIRED EFFECT: Execute Wired Stacks This Wired allows you to select 5 wired stacks to execute from a single trigger, regardless of existing conditions or triggers. 10 Credit(s)
WiredEffect.png
WiredEffect.png
WIRED Effect: Move Furni away from the nearest user This Effect moves the selected Furnis away from the nearest user in the same row or column. If there is user next to this Furni, WIRED Trigger: User stuff collision will activate 7 credit(s)
WIRED Effect: Move Furni towards the nearest user This Effect moves the Furnis towards the nearest user in the same row or column. If there is a user next to this furni, WIRED Trigger: User stuff collision will activate. 7 credit(s)
WIRED Effect: Kick User This effect kicks a user depending on the trigger criteria. 10 credit(s)
WIRED Effect: Give score to a predefined team This Effect gives the set amount of points to a team of your choosing. You can also choose how many times in a game the score can be given. 10 credit(s)
WIRED Effect: Join team This Effect makes the triggering user join a team of your choosing. 7 credit(s)
WIRED Effect: Leave team This Effect makes the triggering user leave their current team. 7 credit(s)
WIRED Effect: Change Furni Direction This Effect changes the Furnis direction. When the move is blocked, Furni will change direction based on setting. If there is a user next to the Furni, WIRED Trigger: User Stuff collision will active. 10 credit(s)

Conditions

Conditions are specific things that need to be done before a Trigger will work. If you want to use a condition, you will need to stack it with a Trigger and Effect.

Name: WIRED Condition: Has Furni On
Description: Triggering is allowed if one of the chosen Furni has another Furni on it. The
Furni on top can then be acted upon with Effects.
Price: 5 credit(s)

Name: WIRED Condition: Less Than x Secs Elapsed Since Timer Reset
Description: Triggering is allowed if less than x seconds have elapsed since timer reset.
Price: 5 credit(s)

Name: WIRED Condition: More Than x Secs Elapsed Since Timer Reset
Description: Triggering is allowed if less than x seconds have elapsed since timer reset.
Price: 5 credit(s)

Name: WIRED Condition: Furni has users
Description: Triggering is allowed if all the selected Furni have users on them.
Price: 5 credit(s)

Name: WIRED Condition: Furni States And Positions Match
Description: Triggering is allowed if the states and positions of the selected Furni match.
'Price: 5 credit(s)

Name: WIRED Condition: Triggering User Is On Furni
Description: Triggering is allowed if the triggering user is on one of the selected Furni.
Price: 5 credit(s)

Name: WIRED Condition: Group Member
Description: Condition passes when this is a group room and the avatar is a member of that group.
Price: 5 credit(s)

Name: WIRED Condition: User Is In Team x
Description: Triggering is allowed if the triggering user belongs to the selected team.
Price: 5 credit(s)

Add-Ons

Use these simple Furni to bring extra spice to your Wired room. These are basic Furni, so you will still need Triggers, Effects and Conditions to make them work!

Name: WIRED Add-on: Random Effect
Description: Only one effect in this stack is triggered at a time.
Price: 5 credit(s)

Name: WIRED Add-on: Unseen Effect
Description: Only one previously unused Effect in this stack is triggered at a time.

Price: 5 credit(s)

Name: Wall Of Flame
Description: Acts as a fiery divider.
Price: 5 credit(s)

Name: Hidden Pyramid
Description: Hides in the ground and periodically rises, acting as a divider.
Price: 3 credit(s)

Name: Color Wheel
Description: Which color now?.
'Price: 5 credit(s)

Name: Color Tile
Description: Changes color.
Price: 2 credit(s)

Name: Glowball
Description: Glowball rises and lights up.
Price: 3 credit(s)

Name: Arrow Plate
Description: This way or that way?.
Price: 2 credit(s)

Name: Floor Switch 1
Description: Two states- Switch can be turned on/off. Can only be operated from an adjacent tile.
Price: 2 credit(s)

Name: Floor Switch 2
Description: Switch has four different states. Can only be operated from an adjacent tile.
'Price: 3 credit(s)

Name: Glass Door
Description: When effect is triggered Glass Door goes up or down.
Price: 3 credit(s)

Name: Pressure Plate
Description: What does this plate do?.
Price: 2 credit(s)

Name: Ring Plate
Description: Can be placed down and lights up.
Price: 2 credit(s)

Name: Floor Wiring
Description: Wires that can be laid down in a room.
Price: 1 credit(s)

Name: Three Way Wires
Description: Wires that can be laid down in a room.
Price: 1 credit(s)

Name: Wire Corner
Description: Wires that can be laid down in a room.
Price: 1 credit(s)