Wired
Wired | |
---|---|
Release date: | October 2010 |
Availability | |
Available from: | Catalogue Builders Club Marketplace |
Wired was released into the Habbo catalogue in late October 2010[1], a revolutionary new feature which changed the way events, mazes and even small features as walking through a door forever. Since then, the popularity of Wired has grown dramatically with more and more ways of combining wired to do amazing things around the Hotel. New Wired boxes have been added in the years since, such as leaderboards, bot-controlling boxes, handitems and Viking (time-limiting) wired.
Wired is split into four categories: Triggers, Effects, Conditions, and Add-ons and is sold throughout the year in the Shop in its own special category.
When Wired was released, new non-wired furni was released too, including items such as Floor Switches, Coloured Tiles, and Glow-Balls, which were introduced to work with Wired for events and games.
Triggers
Triggers let you define what needs to happen for an Effect to take place. To program a Trigger, place it in a room, double-click on-air and set it up! You need to stack an Effect with the Trigger to make it work.
Previously, 'User Walks off Furni' and 'User Walks on Furni' triggers were also available to purchase for 1 Credit and 150 Duckets, this option was eradicated with the introduction of Habbo 2020.
Name | Description | Image | Catalogue Price |
---|---|---|---|
WIRED Trigger: User Walks Off Furni | Effects are triggered when an avatar walks off a furni. | ![]() |
4 Credits |
WIRED Trigger: User Walks On Furni | Effects are triggered when an avatar walks off a furni. | ![]() |
4 Credits |
WIRED Trigger: Score Is Achieved | Effects are triggered when a team has achieved X points in a game. | ![]() |
5 Credits |
WIRED Trigger: Game Ends | Effects are triggered when a team has achieved X points in a game. | ![]() |
5 Credits |
WIRED Trigger: Game Starts | Effects are triggered when a game starts in the room. | 5 Credits | |
WIRED Trigger: Repeat Effect | Effects are triggered every x seconds. | 6 Credits | |
WIRED Trigger: At Set Time | Effects are triggered at a given time after the timer is reset. | ![]() |
6 Credits |
WIRED Trigger: Furni State Is Changed | Effects are triggered when the state of a Furni is changed by double-clicking it. | ![]() |
4 Credits |
WIRED Trigger: User Enters Room | Effects are triggered when a user enters the room | ![]() |
5 Credits |
WIRED Trigger: User Says Keyword | Effects are triggered when a user says a certain word or phrase. | 4 Credits | |
WIRED Trigger: User Stuff Collision | Effects are triggered when there a user stuff collision detected by one of the move effects (move furni to direction, move furni towards/away from nearest user). | ![]() |
7 Credits |
WIRED Trigger: Periodically Long | Longer games! Effects are triggered each time has elapsed. Like Trigger Periodically but longer! | ![]() |
7 Credits |
WIRED Trigger: Bot reaches user | Effects are triggered when the selected Bot reaches an user | ![]() |
7 Credits |
WIRED Trigger: Bot reaches Furni | Effects are triggered when the selected Bot reaches one of the selected Furni | ![]() |
7 Credits |
2022 Addition
Name | Image | Catalogue Price |
---|---|---|
WIRED Trigger: Counter Reaches Set Time | ![]() |
7 Credits |
2023 Addition
Name | Image | Catalogue Price |
---|---|---|
WIRED Trigger: User Performs Action | ![]() |
7 Credits |
Effects
Effects are what happens after you activate a. To program an Effect, place it in your room, double-click on it and set it up! You will always need to stack a Trigger with the Effect to make it work.
Previously, it was possible to purchase the "Teleport to Furni" effect for 2 Credits and 150 Duckets, and the "Toggle Furni State" effect could be bought for 1 Credit and 150 Duckets. These options were discontinued with the introduction of Habbo 2020.
Name | Description | Image | Catalogue Price |
---|---|---|---|
WIRED Effect: Teleport To Furni | This Effect teleports the triggering user to a Furni. If you select more than one Furni, the user is randomly teleported to one of them. | 6 Credits | |
WIRED Effect: Toggle Furni State | This Effect changes the state of the chosen Furni as if the Furni has just been double-clicked. | ![]() |
4 Credits |
WIRED Effect: Give Points | This Effect gives the set amount of points to the team that triggers the Effect. You can also choose how many times in a game the amount can be given. |
10 Credits | |
WIRED Effect: Timer Reset | This Effect resets triggers that use timers. | 6 Credits | |
WIRED Effect: Move And Rotate Furni | This effect moves and rotates the selected Furni | 4 Credits | |
WIRED Effect: Match Furni to Position & State | This Effect returns the selected Furni to its set conditions. | 8 Credits | |
WIRED Effect: Show Message | This effect shows a secret message only to the triggering users. | 4 Credits | |
WIRED EFFECT: Execute Wired Stacks | This Wired allows you to select five wired stacks to execute from a single trigger, regardless of existing conditions or triggers. | 10 Credits | |
WIRED Effect: Move Furni away from the nearest user | This Effect moves the selected Furnis away from the nearest user in the same row or column. If there is user next to this Furni, WIRED Trigger: User stuff collision will activate | ![]() |
7 Credits |
WIRED Effect: Move Furni towards the nearest user | This Effect moves the Furnis towards the nearest user in the same row or column. If there is a user next to this furni, WIRED Trigger: User stuff collision will activate. | ![]() |
7 Credits |
WIRED Effect: Kick User | This effect kicks a user depending on the trigger criteria. | ![]() |
10 Credits |
WIRED Effect: Give score to a predefined team | This Effect gives the set amount of points to a team of your choosing. You can also choose how many times in a game the score can be given. | ![]() |
10 Credits |
WIRED Effect: Join team | This Effect makes the triggering user join a team of your choosing. | ![]() |
7 Credits |
WIRED Effect: Leave team | This Effect makes the triggering user leave their current team. | ![]() |
7 Credits |
WIRED Effect: Change Furni Direction | This Effect changes the Furnis direction. When the move is blocked, Furni will change direction based on the setting. If there is a user next to the Furni, WIRED Trigger: User Stuff collision will active. | ![]() |
7 Credits |
WIRED Add-on: Random Effect | Only one effect in this stack is triggered at a time. | ![]() |
5 Credits |
WIRED Add-on: Unseen Effect | Only one previously unused Effect in this stack is triggered at a time. | ![]() |
5 Credits |
WIRED Effect: Teleport Bot to Furni | This Effect teleports the selected Bot to one of the selected Furni. | ![]() |
10 Credits |
WIRED Effect: Bot changes clothes | This effect changes the clothes of the selected bot. | ![]() |
10 Credits |
WIRED Effect: Bot move to Furni | This effect makes the selected Bot move to the of the selected Furni. | ![]() |
10 Credits |
WIRED Effect: Bot talks or shouts to all users | This effect makes the selected Bot talk or shout to all users. | ![]() |
10 Credits |
WIRED Effect: Bot whispers to user | This effect makes the selected Bot whisper to the triggering user. | ![]() |
10 Credits |
WIRED Effect: Bot follows user | This effect makes the selected Bot follow the triggering user. | ![]() |
10 Credits |
WIRED Effect: Bot give hand item | This effect makes the selected Bot give the selected handitem. | ![]() |
10 Credits |
2022 Addition
Name | Image | Catalogue Price |
---|---|---|
WIRED Effect: Control counter | ![]() |
7 Credits |
2023 Addition
Name | Image | Catalogue Price |
---|---|---|
WIRED Effect: Toggle Furni to Random State | ![]() |
7 Credits |
Conditions
Conditions are specific things that need to be done before a Trigger will work. If you want to use a condition, you will need to stack it with a Trigger and Effect.
Conditions "Has Furni On" and "Group Member" were both previously available to purchase from the catalogue for 1 Credit and 225 Duckets, however this option was removed with the introduction of Habbo 2020.
Name | Description | Image | Catalogue Price |
---|---|---|---|
WIRED Condition: Has Furni On | Triggering is allowed if one of the chosen Furni has another Furni on it. The Furni on top can then be acted upon with Effects | ![]() |
5 Credits |
WIRED Condition: Group Member | Condition passes when this is a group room and the avatar is a member of that group. | ![]() |
5 Credits |
WIRED Condition: Less Than x Secs Elapsed Since Timer Reset | Triggering is allowed if less than x seconds have elapsed since timer reset. | ![]() |
5 Credits |
WIRED Condition: More Than x Secs Elapsed Since Timer Reset | Triggering is allowed if less than x seconds have elapsed since timer reset. | ![]() |
5 Credits |
WIRED Condition: Furni has avatars | Triggering is allowed if all the selected Furni have users on them. | ![]() |
5 Credits |
WIRED Condition: Furni States And Positions Match | Triggering is allowed if the states and positions of the selected Furni match. | ![]() |
5 Credits |
WIRED Condition: Triggering User Is On Furni | Triggering is allowed if the triggering user is on one of the selected Furni. | ![]() |
5 Credits |
WIRED Condition: User Is In Team x | Triggering is allowed if the triggering user belongs to the selected team. | ![]() |
5 Credits |
WIRED Condition Negative: Has NO Furni On | Triggering is allowed if one of the chosen Furni has NO other Furni on it. | ![]() |
5 Credits |
WIRED Condition Negative: NOT Group Member | Condition passes when this is a group room, and the avatar is NOT a member of that group | ![]() |
5 Credits |
WIRED Condition Negative: Triggerer is NOT on furni | Triggering is allowed if the triggerer is NOT on one of the picked furnis. | ![]() |
5 Credits |
WIRED Condition Negative: NOT Team Member | Condition passes when avatar is NOT a member of the pre-set team | ![]() |
5 Credits |
WIRED Condition Negative: Furni states DOESN'T match | Triggering is allowed if the states of the picked furnis DOESN'T match. | ![]() |
5 Credits |
WIRED Condition Negative: Furnis have NO avatars | Triggering is allowed if one of the picked furnis have NO avatars on them. | ![]() |
5 Credits |
WIRED Condition: Furni Type Matches | Triggering is allowed if the Furni defined by the Trigger is one of the chosen Furnis or is of the same type. | ![]() |
5 Credits |
WIRED Condition Negative: Furni Type DOESN'T Match | Triggering is allowed if the Furni defined by Trigger is NOT one of the chosen Furnis or is NOT of the same type. | ![]() |
5 Credits |
WIRED Condition Negative: User DOESN'T count in Room | Triggering is allowed if the user count in room is NOT within the defined limits. | ![]() |
5 Credits |
WIRED Condition: User Count In Room | When this condition is put into a stack, an Effect will occur if upon triggering the User Count in the room is within predefined limits. | ![]() |
5 Credits |
WIRED Condition: User has handitem | Triggering is allowed if the user is holding the selected handitem. | ![]() |
5 Credits |
WIRED Condition: Date and Time | Triggering to auto start and end events | ![]() |
5 Credits |
2023 Additions
Add-Ons
Use these simple Furni to bring extra spice to your Wired room. These are basic Furni, so you will still need Triggers, Effects, and Conditions to make them work.
The "Color Wheel" is no longer available due to the Gambling Ban.
The "Glass Door", "Wall of Flame" were temporarily removed from the catalogue following the introduction of Habbo 2020; but were previously available for 3 Credits (or 150 Duckets) and 5 Credits, respectively. Since the launch of the Air client, these have once again been made available for purchase in the catalogue.
Name | Description | Image | Catalogue Price |
---|---|---|---|
Floor Switch 1 | Two states- Switch can be turned on/off. Can only be operated from an adjacent tile. | ![]() |
2 Credits or 75 Duckets |
Hidden Pyramid | Hides in the ground and periodically rises, acting as a divider. | ![]() |
3 Credits |
Color Tile | Changes color. | ![]() |
2 Credits |
Glowball | Glowball rises and lights up. | ![]() |
3 Credits |
Arrow Plate | This way or that way? | ![]() |
2 Credits |
Floor Switch 2 | Switch has four different states. Can only be operated from an adjacent tile. | ![]() |
3 Credits |
Pressure Plate | What does this plate do? | ![]() |
2 Credits |
Ring Plate | Can be placed down and lights up. | ![]() |
2 Credits |
Floor Wiring | Wires that can be laid down in a room. | ![]() |
1 Credits |
Three Way Wires | Wires that can be laid down in a room. | ![]() |
1 Credits |
Wire Corner | Wires that can be laid down in a room. | ![]() |
1 Credits |
Wire Junction | Wires that can be laid down in a room. | ![]() |
1 Credits |
WIRED GAME: Blob | Used in WIRED games. User/ team receives a point when collected. | ![]() |
3 Credits |
WIRED GAME: Super Blob | Used in WIRED games. User/ team receives five points when collected. Can be controlled by WIRED Furni. | ![]() |
3 Credits (Requires HC) |
Maze Divider | For use in your puzzle box maze games. | ![]() |
1 Credits |
Puzzle Box | Stand beside the box and double click to push it away from you. | ![]() |
2 Credits |
Color Wheel | Which color now? | ![]() | |
Glass Door | When an effect is triggered Glass Door goes up or down. | ![]() |
150 Duckets |
Wall Of Flame | Acts as a fiery divider. | ![]() |
5 Credits |
2022 Additions
In mid-2022, Habbo announced a series of Wired updates that were due to be launched onto all Hotels. These included bug fixes, alterations to existing Wired and the addition of new wired, leaderboards and add-ons.
The release of new Wired add-ons included four new counters that counteracted the current counters used (i.e. Freeze Counters, Banzai Counters and Football Counters), as they count up rather than down.
Name | Image | Catalogue Price |
---|---|---|
Wired Game Counter | ![]() |
7 Credits |
Wired Game Counter | ![]() |
7 Credits |
Small Wired Counter | ![]() |
5 Credits |
Hourglass Counter | ![]() |
5 Credits |
Leaderboards
Twelve leaderboard Wired items have been consistently available to purchase from the catalogue; these are split between best scores, most points and team accomplishments.
Name | Description | Image | Catalogue Price |
---|---|---|---|
Highscore Classic - Alltime | Best scores on top (multiple entires per team/avatar), compete against yourself and others. | ![]() |
7 Credits |
Highscore Classic - Daily | Best scores on top (multiple entires per team/avatar), compete against yourself and others. | ![]() |
7 Credits |
Highscore Classic - Monthly | Best scores on top (multiple entires per team/avatar), compete against yourself and others. | ![]() |
7 Credits |
Highscore Classic - Weekly | Best scores on top (multiple entires per team/avatar), compete against yourself and others. | ![]() |
7 Credits |
Highscore Per-Team - Alltime | Each team configuration gets one entry, teams can compete against each other! | ![]() |
7 Credits |
Highscore Per-Team - Daily | Each team configuration gets one entry, teams can compete against each other! | ![]() |
7 Credits |
Highscore Per-team - Monthly | Each team configuration gets one entry, teams can compete against each other! | ![]() |
7 Credits |
Highscore Per-team - Weekly | Each team configuration gets one entry, teams can compete against each other! | ![]() |
7 Credits |
Highscore Most Wins - Alltime | Team with the most points at the end of a round gets a win point - wins are then aggregated. | ![]() |
7 Credits |
Highscore Most Wins - Daily | Team with the most points at the end of a round gets a win point - wins are then aggregated. | ![]() |
7 Credits |
Highscore Most Wins - Monthly | Team with the most points at the end of a round gets a win point - wins are then aggregated. | ![]() |
7 Credits |
Highscore Most Wins - Weekly | Team with the most points at the end of a round gets a win point - wins are then aggregated. | ![]() |
7 Credits |
2022 Additions
As part of the additional Wired items released in mid-2022 amongst Habbo's Wired updates, eight new leaderboards were added to match the function of the new counters. These organised winners by either fastest or longest time within the game.
Sound FX
Sound FX furniture will make sounds when u wire them correctly. Users often use these to make a 'doorbell' or when they are afk.
Name | Description | Image | Catalogue Price |
---|---|---|---|
Double Bass SFX | Twice the sound. | ![]() |
4 Credits or |
Laser SFX | Double click to play sound. Make sure your audio is turned on! | ![]() |
4 Credits or |
Bass SFX | The instrument, not the fish. All your bass belong to us. | ![]() |
4 Credits |
Bell SFX | Double click to play sound. Make sure your audio is turned on! | ![]() |
4 Credits |
Drum Loop SFX | It sounds Lupi! | ![]() |
4 Credits |
Dubstep I SFX | Rub a Dub Dub | ![]() |
4 Credits |
Dubstep 3.2: Yay For Peanuts! SFX | Yay! Peanuts! | ![]() |
4 Credits |
Dubstep II SFX | Dub Harder | ![]() |
4 Credits |
Dubstep III SFX | Dub Hard With a Vengeance | ![]() |
4 Credits |
Duck SFX | Double click to play sound. Make sure your audio is turned on! | ![]() |
4 Credits |
Funky Horn SFX | Play that funky music | ![]() |
4 Credits |
Glass SFX | Double click to play sound. Make sure your audio is turned on! | ![]() |
4 Credits |
Highhat Intro SFX | Here it comes... | ![]() |
4 Credits |
Pad 2 SFX | Sounds like a rapping tortoise | ![]() |
4 Credits |
Pad 3 SFX | Classic Detroit sound | ![]() |
4 Credits |
Pad SFX | Sounds like something | ![]() |
4 Credits |
Robot Voice SFX | Double click to play sound. Make sure your audio is turned on! | ![]() |
4 Credits |
Square Pad SFX | A square by any other name. | ![]() |
4 Credits |
Strange Echoes II SFX | Some sounds can't be unheard | ![]() |
4 Credits |
Strange Echoes III SFX | This time it's personal | ![]() |
4 Credits |
Strange Echoes SFX | Some sounds shouldn't be heard | ![]() |
4 Credits |
Whistle SFX | Double click to play sound. Make sure your audio is turned on! | ![]() |
4 Credits |
Xylophone High SFX | Take it higher! | ![]() |
4 Credits |
Xylophone IISFX | Xylo II: Electric Boogaloo | ![]() |
4 Credits |
Xylophone Pattern SFX | Nice and smooth | ![]() |
4 Credits |
Xylophone SFX | Twinkling in the twilight | ![]() |
4 Credits |
Staff Wired
These are staff exclusive wired.
Deals
Wired deals are sorted packs that were available for purchase in the client. However, these are no longer included in the catalogue. These deals can contained bundles of wireds or a complete set of certain wired.
Name | Information | Image | Catalogue Price |
---|---|---|---|
Directional Controller Set | Contains all the wired you need to move a ball using wired. | ![]() |
34 Credits + 10 Diamonds |
All Wired Effects Bundle | Contains all the Effects wired | ![]() |
25 Credits |
All Wired Conditions Bundle | Contains all the Conditions wired | ![]() |
20 Credits |
All Wired Triggers Bundle | Contains all the Triggers wired | ![]() |
30 Credits |
Game Builders Bundle | Contains all wired you need to create a game. | ![]() |
20 Credits |
Password Door Set | Contains all the wired you need to open a door with a password. | ![]() |
8 Credits |
Switch Controlled Door Set | Contains all the wired you need to open a door using a switch. | ![]() |
10 Credits |
Co-Op Door Set | Contains all the wired you need to open a door using a certain object. | ![]() |
14 Credits |
Remote Controlled Door Set | Contains all the wired you need to open a door using a certain object. | ![]() |
10 Credits |
Welcoming Message Set | Contains all the wired you need to show a welcome message when someone enters your room. | ![]() |
8 Credits |
Password Teleport Set | Contains all the wired you need to teleport you to a certain object when saying a password. | ![]() |
10 Credits |
Moving Globe Set | Contains all the wired you need to move a ball using wired. | ![]() |
10 Credits |
Flashing Fires Set | Contains all the wired you need to make a wall of fire. | ![]() |
25 Credits |